Rachel Proffitt, Pt, OTD, OTR/L
Department of Occupational Therapy
University of Missouri Health
Phone: (573) 884-2418
G. Baranek, PhD, OTR/L & F. Clark, PhD, OTR/L, FAOTA
Mechanisms of virtual reality interventions in stroke and adherence to home exercise programs
- 2010 OTD, Occupational Therapy, Washington University School of Medicine, St. Louis, MO
- 2007 BS, Biology, Randolph-Macon Woman's College, Lynchburg, VA
UL1 TR000448, Sub-Award KL2TR000450 Evanoff (PI) 07/01/16-05/31/17 NIH/NCATS Washington University Institute of Clinical and Translational Sciences The goal of this KL2 award is to obtain mentored research training in home exercise programs for the stroke population and technology-based stroke interventions. Role: MU KL2 Career Development Scholar
Richard Wallace Faculty Incentive Grant Proffitt (PI) 04/15/16-12/31/16 Mizzou Alumni Association Novel Technologies as a Rehabilitation Intervention in Stroke The purpose of this project is to assess the feasibility and safety of novel technologies for use with the chronic stroke population. Role: PI
K12 HD055929 Ottenbacher (PI) 09/25/07 - 08/31/17 NIH Rehabilitation Research Career Development Program Develop training and skills in treatment manualization and stroke interventions for the development and pilot testing of home-based virtual reality tools for persons with chronic stroke. Role: Scholar (2014-present)
W81XWH-14-2-0150 Krch (PI) 09/30/14-12/31/15 Department of the Army Improving Balance in TBI Using a Low-Cost Customized Virtual Reality Rehabilitation Tool The overall goal of this project was to evaluate the effectiveness of a low-cost VR-based training system in providing customized balance treatment in a skilled clinical setting. Role: Site PI
W911NF-04-D-005 #27 Hill (PI) 01/11/13-04/30/15 Army Research Office Improving Balance in TBI Using a Low-Cost Customized Virtual Reality Rehabilitation Tool The goal of this project was to explore users' engagement and performance with different avatar types, perspectives, and displays while completing a series of tasks within a virtual environment. Role: Project PI
T32 HD064578-02 Clark (PI) 06/01/12-05/31/14 NIH TREET: Training in Rehabilitation Efficacy and Effectiveness Trials Develop training and skills in using virtual reality applications for disabilities and rehabilitation populations and structure of rehabilitation clinical trials, including statistical methods. Role: Postdoctoral Fellow
Proffitt, R. (2016). Home exercise programs for adults with neurological injuries: A survey. American Journal of Occupational Therapy, 70(3), e1-e8. http://dx.doi.org/10.5014/ajot.2016.019729.
Chen, Y. A., Chung, Y. C., Proffitt, R., Wade, E., & Winstein, C. (2015). Attentional demand of a virtual reality based reaching task in nondisabled older adults. Journal of Motor Learning and Development, 3(2), 91- 109. http://dx.doi.org/10.1123/jmld.2014-0067.
Proffitt, R., & Lange, B. (2015). The feasibility of a customized, in-home, game-based stroke exercise program using the Microsoft Kinect sensor. International Journal of Telerehabilitation, 7(2), 23-33. http://dx.doi.org/10.5195/ijt.2015.6177
Proffitt, R., Sevick, M., Chang, C. Y., & Lange, B. (2015). User centered design of a controller-free game for hand rehabilitation. Games for Health Journal, 4(4), 259-264. http://dx.doi.org/10.1089/g4h.2014.0122.
Proffitt, R., & Lange, B. (2015). Considerations in the efficacy and effectiveness of VR interventions for stroke rehabilitation: Moving the field forward. Physical Therapy, 95(3), 441-448. http://dx.doi.org/10.2522/ptj.20130571.
Proffitt, R., Lange, B., Chen, C., & Winstein, C. (2015). A comparison of older adults' subjective experience with virtual and real environments during dynamic balance activities. Journal of Aging and Physical Activity, 23(1), 24-33. http://dx.doi.org/10.1123/japa.2013-0126.
Proffitt, R., & Lange, B. (2013). User centered design and development of a game for exercise in older adults. International Journal of Technology, Knowledge and Society, 8(5), 95-112. Proffitt, R., Kelleher, C., Baum, M. C., & Engsberg, J. (2012). Using Alice 2.0 to design games for people with stroke. Games for Health Journal, 1(4), 303-307. http://dx.doi.org/10.1089/g4h.2012.0029.
Complete List of Published Work in MyBibliography